Showing posts with label war. Show all posts
Showing posts with label war. Show all posts

Sunday, February 16, 2014

Review: The Great War, by Joe Sacco, with an essay by Adam Hochschild


With The Great War - July 1, 1916: The First Day of the Battle of the Somme, An Illustrated Panorama, comics journalist Joe Sacco has created a single, 24-foot-long gatefold image which re-creates the events of this day of battle across time and space. Surrounded by two hard covers, the gatefold image comes in a slipcase which also includes a booklet with an author's note and annotations by Sacco, as well as an essay ("July 1, 1916") by historian Adam Hochschild.


Technically, Sacco's image is a tour de force, utilizing shifting perspectives to create the illusion of a single image while also presenting a chronological narrative of the battle's stages. The amount of detail Sacco includes is staggering, including scores--no, hundreds!--of soldiers, and mazes of trenches that seem to go on for miles. Explosions, debris, and devastation abound, and the passage of time allows us to contrast the idyllic pre-battle landscape to the horrific aftermath.

I was intellectually impressed by Sacco's artistic achievement, but it is only Hochschild's essay that really devastates on an emotional level. I already knew that the First World War, that horribly mis-named "War to End All Wars," was a ridiculous waste of human life,;but Hochschild's essay covering the myriad details of this particular battle--the blindly hubristic plans, the utterly devastating results--really drives the point home in ways that not even Sacco's massively detailed panorama can achieve.

The artwork is stunning technically, but without Sacco's annotations and Hochschild's essay, I'm not sure how affecting the end result would be. Actually, I do, and the answer is that it would appeal a lot to my eyes and brain, but much less so to my heart. Sacco's image needed to be a part of this complete package; the panorama alone, impressive as it is, is not enough to drive home the point Sacco strives for. Which he himself acknowledges in his introduction:
Making this illustration wordless made it impossible for me to provide context or add explanations. I had no means of indicting the high command or lauding the sacrifice of the soldiers. It was a relief not to do these things. All I could do was show what happened between the general and the grave, and hope that even after a hundred years the bad taste has not been washed from our mouths. ("On the Great War," Author's Note, p. 2)
Design-wise, The Great War is an impressive package, even if the panorama itself is an unwieldy read (but how could it not be, unless it were mounted along a wall?). One bravura touch it how the book begins and ends. The first image on what would normally be the front endpaper is a close-up drawing by Sacco of the famous Lord Kitchener WWI recruitment poster, followed by the title page; the rest of the book is the panorama itself, which extends all the way to what would normally be the back endpaper. In that final portion of the image, we see soldiers digging and filling graves. So the design leads us rhetorically from heavily romanticized recruitment to the devastating, utter finality of death. The end.

Make war no more!

Monday, December 31, 2012

Review: Goliath, by Tom Gauld

Tom Gauld's Goliath retells the biblical tale of "David and Goliath," as originally recounted in 1 Samuel 17, except that this version is told from the giant's point of view. And a very reluctant giant he is; hardly a warrior ("I mainly do admin"), Goliath of Gath is thrust into his position as the Philistines's representative champion though the machinations of a scheming captain. His confusion is palpable, and understandable, but -- being a good soldier -- he does as he's told, finding a sort of peace in his new lot until the inevitable end. As you'd expect from the title, it's Goliath who has our sympathies in this version of the tale: The Giant as Everyman.

Gauld is a crackerjack cartoonist, and his somewhat geometric art style lends a bit of ancientness and grandeur to his telling, even as his dialogue is often mundane and just-this-side-of-sarcastically humorous. His choice to include biblical narration at various points throughout the tale reminds us that this is an old story, yet it also serves as a foil to his own chosen perspective on events, creating ironic high/low tonal distinctions. He also does amazing things with text, such as chopping off word balloons in unexpected fashions to create mood or utilizing a bizarre "typeface" for an Israelite's speech to highlight the fact that Goliath can't understand a word the other man is saying.

The book is a joy to read, but -- because Gauld is such a master of pacing and the use of silent panels -- it also seemed to be over far too quickly. I find myself in the odd position of wishing that this tale were the anchor story in an anthology of other work by Gauld; Goliath is more of an excellently realized "graphic short story" than a "graphic novel." I know that he has another book in the works, a collection of his Guardian strips, and I'm very much looking forward to that. (You can get a preview of those strips in his excellent Tumblr site, You're All Just Jealous of My Jetpack.) I'm also looking forward to seeing him apply his considerable cartooning chops to a really long-form narrative in the future.

Goliath
by Tom Gauld
Drawn and Quarterly, 2012
ISBN-10: 1770460659
ISBN-13: 978-1770460652
96 pages, $19.95